Publication:
Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis.

dc.contributor.authorDominguez-Tellez, Pablo
dc.contributor.authorMoral-Muñoz, Jose A
dc.contributor.authorSalazar, Alejandro
dc.contributor.authorCasado-Fernandez, Esteban
dc.contributor.authorLucena-Anton, David
dc.date.accessioned2023-02-08T14:40:42Z
dc.date.available2023-02-08T14:40:42Z
dc.date.issued2020
dc.description.abstractStroke is the main cause of disability in adulthood. Recent advances in virtual reality (VR) technologies have led to its increased use in the rehabilitation of stroke patients. A systematic review and meta-analysis of randomized controlled trials (RCTs) was conducted to determine the effectiveness of game-based reality on upper limb (UL) motor function and quality of life after stroke. In March 2018, a search of the following databases was performed: PubMed, PEDro, Web of Science, Scopus, The Cochrane Library, and Medline at EBSCO. The selection criteria were all RCTs published in English or Spanish during the past 10 years. The PEDro scale was used to evaluate the methodological quality of the studies. A total of 20 clinical trials were included in the systemic review, of which 15 contributed information to the meta-analysis. Favorable results were found for VR interventions on UL motor function (Fugl-Meyer Assessment for upper extremity, standardized mean difference [SMD] = 1.53, 95% CI [0.51-2.54]) and quality of life (functional independence measure, SMD = 0.77, 95% CI [0.05-1.49]). The results demonstrate the potential benefits of VR interventions on the recovery of UL motor function and on quality of life after stroke.
dc.identifier.citationDomínguez-Téllez P, Moral-Muñoz JA, Salazar A, Casado-Fernández E, Lucena-Antón D. Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis. Games Health J. 2020 Feb;9(1):1-10
dc.identifier.doi10.1089/g4h.2019.0043
dc.identifier.essn2161-7856
dc.identifier.pmid32027185
dc.identifier.unpaywallURLhttps://www.liebertpub.com/doi/pdf/10.1089/g4h.2019.0043
dc.identifier.urihttp://hdl.handle.net/10668/15058
dc.issue.number1
dc.journal.titleGames for health journal
dc.journal.titleabbreviationGames Health J
dc.language.isoen
dc.organizationInstituto de Investigación e Innovación en Ciencias Biomédicas
dc.page.number1-10
dc.provenanceRealizada la curación de contenido 27/08/2024
dc.publisherMary Ann Liebert, Inc. Publishers
dc.pubmedtypeJournal Article
dc.pubmedtypeMeta-Analysis
dc.pubmedtypeSystematic Review
dc.relation.publisherversionhttps://www.liebertpub.com/doi/10.1089/g4h.2019.0043?url_ver=Z39.88-2003&rfr_id=ori:rid:crossref.org&rfr_dat=cr_pub%20%200pubmed
dc.rights.accessRightsopen access
dc.subjectMeta-analysis
dc.subjectPhysical therapy
dc.subjectStroke
dc.subjectVirtual reality
dc.subject.decsAccidente cerebrovascular
dc.subject.decsActividades cotidianas
dc.subject.decsCalidad de vida
dc.subject.decsExtremidad superior
dc.subject.decsJuegos de video
dc.subject.decsRealidad virtual
dc.subject.decsRecuperación de la función
dc.subject.decsRehabilitación de accidente cerebrovascular
dc.subject.meshActivities of daily living
dc.subject.meshHumans
dc.subject.meshQuality of life
dc.subject.meshRandomized controlled trials as topic
dc.subject.meshRecovery of function
dc.subject.meshStroke
dc.subject.meshStroke rehabilitation
dc.subject.meshUpper extremity
dc.subject.meshVideo games
dc.subject.meshVirtual reality
dc.titleGame-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis.
dc.typeresearch article
dc.type.hasVersionVoR
dc.volume.number9
dspace.entity.typePublication

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