Publication:
Induced Negative Mood Increases Dictator Game Giving.

dc.contributor.authorPerez-Dueñas, Carolina
dc.contributor.authorRivas, M Fernanda
dc.contributor.authorOyediran, Olusegun A
dc.contributor.authorGarcia-Torres, Francisco
dc.contributor.funderConsejería de Economía, Innovación, Ciencia y Empleo, Junta de Andalucía
dc.contributor.funderDepartment of Psychology of the University of Córdoba, Spain
dc.date.accessioned2023-01-25T10:21:52Z
dc.date.available2023-01-25T10:21:52Z
dc.date.issued2018-08-03
dc.description.abstractThe study examines the influence of induced negative mood on dictator game giving (DGG) with two recipients. Participants (N = 63) played the role of a dictator in a three-player dictator game. They could choose among two options: an altruistic option, where two receivers receive 10 Euros and the dictator himself receives nothing, or a selfish option, where the dictator himself receives 5 Euros and both receivers receive nothing. For half of the participants, the second option entailed that only one receiver receives nothing and the other receives 10 Euros. After four rounds, participants were randomly assigned to look at 10 pictures with either positive or negative emotional content with the purpose of inducing positive or negative mood. The results show that looking at pictures with negative emotional content increases anxiety and skin conductance and increases DGG in the remaining four rounds of the game. On the other hand, whether the selfish option would imply that one or both recipients receive nothing does not seem to have a strong influence on DGG.
dc.description.versionSi
dc.identifier.citationPérez-Dueñas C, Rivas MF, Oyediran OA, García-Torres F. Induced Negative Mood Increases Dictator Game Giving. Front Psychol. 2018 Aug 21;9:1542
dc.identifier.doi10.3389/fpsyg.2018.01542
dc.identifier.issn1664-1078
dc.identifier.pmcPMC6110949
dc.identifier.pmid30186212
dc.identifier.pubmedURLhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC6110949/pdf
dc.identifier.unpaywallURLhttps://www.frontiersin.org/articles/10.3389/fpsyg.2018.01542/pdf
dc.identifier.urihttp://hdl.handle.net/10668/12911
dc.journal.titleFrontiers in psychology
dc.journal.titleabbreviationFront Psychol
dc.language.isoen
dc.organizationInstituto Maimónides de Investigación Biomédica de Córdoba-IMIBIC
dc.organizationHospital Universitario Reina Sofía
dc.page.number4
dc.provenanceRealizada la curación de contenido 21/08/2024
dc.publisherFrontiers Research Foundation
dc.pubmedtypeJournal Article
dc.relation.projectIDP07-SEJ-02
dc.relation.publisherversionhttps://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2018.01542/full
dc.rightsAttribution 4.0 International
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectAltruism
dc.subjectDecision making
dc.subjectDictator game
dc.subjectEmotions
dc.subjectNegative mood
dc.subjectStress
dc.subject.decsAfecto
dc.subject.decsAnsiedad
dc.subject.decsEmociones
dc.subject.decsTrastornos de ansiedad
dc.subject.meshHumans
dc.subject.meshAnxiety
dc.subject.meshEmotions
dc.subject.meshAnxiety disorders
dc.subject.meshAffect
dc.titleInduced Negative Mood Increases Dictator Game Giving.
dc.typeresearch article
dc.type.hasVersionVoR
dc.volume.number9
dspace.entity.typePublication

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