Publication:
Induced Negative Mood Increases Dictator Game Giving.

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Date

2018-08-03

Authors

Perez-Dueñas, Carolina
Rivas, M Fernanda
Oyediran, Olusegun A
Garcia-Torres, Francisco

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Frontiers Research Foundation
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Abstract

The study examines the influence of induced negative mood on dictator game giving (DGG) with two recipients. Participants (N = 63) played the role of a dictator in a three-player dictator game. They could choose among two options: an altruistic option, where two receivers receive 10 Euros and the dictator himself receives nothing, or a selfish option, where the dictator himself receives 5 Euros and both receivers receive nothing. For half of the participants, the second option entailed that only one receiver receives nothing and the other receives 10 Euros. After four rounds, participants were randomly assigned to look at 10 pictures with either positive or negative emotional content with the purpose of inducing positive or negative mood. The results show that looking at pictures with negative emotional content increases anxiety and skin conductance and increases DGG in the remaining four rounds of the game. On the other hand, whether the selfish option would imply that one or both recipients receive nothing does not seem to have a strong influence on DGG.

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MeSH Terms

Humans
Anxiety
Emotions
Anxiety disorders
Affect

DeCS Terms

Afecto
Ansiedad
Emociones
Trastornos de ansiedad

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Keywords

Altruism, Decision making, Dictator game, Emotions, Negative mood, Stress

Citation

Pérez-Dueñas C, Rivas MF, Oyediran OA, García-Torres F. Induced Negative Mood Increases Dictator Game Giving. Front Psychol. 2018 Aug 21;9:1542