TY - JOUR AU - Rudolphi-Solero, Teodoro AU - Lorenzo-Alvarez, Rocio AU - Ruiz-Gomez, Miguel J. AU - Sendra-Portero, Francisco PY - 2021 DO - 10.1002/ase.2134 SN - 1935-9772 UR - https://hdl.handle.net/10668/26394 T2 - Anatomical sciences education AB - Competitive game-based learning within Second Life enables effective teaching of basic radiological anatomy and radiological signs to medical students, with good acceptance and results when students participate voluntarily, but unknown in a compulsory... LA - en PB - Wiley KW - education research KW - e-learning KW - computers KW - game-based learning KW - gross anatomy education KW - radiology education KW - medical education KW - undergraduate education KW - virtual worlds KW - Self-determination theory KW - Health-care KW - User acceptance KW - Serious games KW - Education KW - Motivation KW - Voluntary KW - Elements KW - Skills KW - Gamification TI - Impact of compulsory participation of medical students in a multiuser online game to learn radiological anatomy and radiological signs within the virtual world Second Life TY - research article VL - 15 ER -