RT Journal Article T1 Impact of compulsory participation of medical students in a multiuser online game to learn radiological anatomy and radiological signs within the virtual world Second Life A1 Rudolphi-Solero, Teodoro A1 Lorenzo-Alvarez, Rocio A1 Ruiz-Gomez, Miguel J. A1 Sendra-Portero, Francisco K1 education research K1 e-learning K1 computers K1 game-based learning K1 gross anatomy education K1 radiology education K1 medical education K1 undergraduate education K1 virtual worlds K1 Self-determination theory K1 Health-care K1 User acceptance K1 Serious games K1 Education K1 Motivation K1 Voluntary K1 Elements K1 Skills K1 Gamification AB Competitive game-based learning within Second Life enables effective teaching of basic radiological anatomy and radiological signs to medical students, with good acceptance and results when students participate voluntarily, but unknown in a compulsory context. The objectives of this study were to reproduce a competitive online game based on self-guided presentations and multiple-choice tests in a mandatory format, to evaluate its development and student perceptions compared to a voluntary edition in 2015 (N = 90). In 2016 and 2017, respectively, 191 and 182 third-year medical students participated in the game as a mandatory course activity. The mean (+/- SD) score of the game was 74.7% (+/- 19.5%) in 2015, 71.2% (+/- 21.5%) in 2016, and 67.5% (+/- 21.5%) in 2017 (P PB Wiley SN 1935-9772 YR 2021 FD 2021-12-01 LK https://hdl.handle.net/10668/26394 UL https://hdl.handle.net/10668/26394 LA en DS RISalud RD Apr 6, 2025