An Animation- Versus Text-Based Computer-Tailored Game Intervention to Prevent Alcohol Consumption and Binge Drinking in Adolescents: Study Protocol.
dc.contributor.author | Lima-Serrano, Marta | |
dc.contributor.author | Fernández-León, Pablo | |
dc.contributor.author | Mercken, Liesbeth | |
dc.contributor.author | Martínez-Montilla, José Manuel | |
dc.contributor.author | de Vries, Hein | |
dc.date.accessioned | 2025-01-07T12:32:24Z | |
dc.date.available | 2025-01-07T12:32:24Z | |
dc.date.issued | 2021-09-23 | |
dc.description.abstract | The purpose of this paper is to describe the protocol for the design, implementation, and evaluation of an animation- versus text-based computer tailoring game intervention aimed at preventing alcohol consumption and binge drinking (BD) in adolescents. A cluster-randomized controlled trial (CRCT) is carried out in students aged 14-19 enrolled in 24 high schools from Andalusia (Spain), which are randomized either to experimental (EC-1, EC-2) or waiting-list control conditions (CC). EC-1 receives an online intervention (Alerta Alcohol) with personalized health advice, using textual feedback and several gamification techniques. EC-2 receives an improved version (Alerta Alcohol 2.0) using animated videos and new gamification strategies. Both programs consist of nine sessions (seven taking place at high school and two at home): session 1 or baseline, sessions 2 and 3 that provide tailored advice based on the I-Change Model; sessions 4, 5, 7, and 8 are booster sessions, and sessions 6 and 9 are follow-up questionnaires at six and twelve months. The CC completes the baseline and the evaluation questionnaires. The primary outcome is BD within 30 days before post-test evaluations, and as secondary outcomes we assess other patterns of alcohol use. The findings should help the development of future alcohol drinking prevention interventions in adolescents. | |
dc.identifier.doi | 10.3390/ijerph18199978 | |
dc.identifier.essn | 1660-4601 | |
dc.identifier.pmc | PMC8508351 | |
dc.identifier.pmid | 34639280 | |
dc.identifier.pubmedURL | https://pmc.ncbi.nlm.nih.gov/articles/PMC8508351/pdf | |
dc.identifier.unpaywallURL | https://www.mdpi.com/1660-4601/18/19/9978/pdf?version=1632376849 | |
dc.identifier.uri | https://hdl.handle.net/10668/24694 | |
dc.issue.number | 19 | |
dc.journal.title | International journal of environmental research and public health | |
dc.journal.titleabbreviation | Int J Environ Res Public Health | |
dc.language.iso | en | |
dc.organization | Escuela Andaluza de Salud Pública | |
dc.organization | Instituto de Investigación Biosanitaria de Granada (ibs.GRANADA) | |
dc.organization | SAS - Hospital Universitario Virgen Macarena | |
dc.pubmedtype | Clinical Trial Protocol | |
dc.pubmedtype | Journal Article | |
dc.pubmedtype | Research Support, Non-U.S. Gov't | |
dc.rights | Attribution 4.0 International | |
dc.rights.accessRights | open access | |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.subject | adolescents | |
dc.subject | alcohol use | |
dc.subject | animation | |
dc.subject | binge drinking | |
dc.subject | cluster-randomized controlled trial | |
dc.subject | computer-tailoring | |
dc.subject | web-based interventions | |
dc.subject.mesh | Adolescent | |
dc.subject.mesh | Alcohol Drinking | |
dc.subject.mesh | Binge Drinking | |
dc.subject.mesh | Computers | |
dc.subject.mesh | Ethanol | |
dc.subject.mesh | Humans | |
dc.subject.mesh | Randomized Controlled Trials as Topic | |
dc.subject.mesh | Text Messaging | |
dc.title | An Animation- Versus Text-Based Computer-Tailored Game Intervention to Prevent Alcohol Consumption and Binge Drinking in Adolescents: Study Protocol. | |
dc.type | research article | |
dc.type.hasVersion | VoR | |
dc.volume.number | 18 |
Files
Original bundle
1 - 1 of 1