An Animation- Versus Text-Based Computer-Tailored Game Intervention to Prevent Alcohol Consumption and Binge Drinking in Adolescents: Study Protocol.

dc.contributor.authorLima-Serrano, Marta
dc.contributor.authorFernández-León, Pablo
dc.contributor.authorMercken, Liesbeth
dc.contributor.authorMartínez-Montilla, José Manuel
dc.contributor.authorde Vries, Hein
dc.date.accessioned2025-01-07T12:32:24Z
dc.date.available2025-01-07T12:32:24Z
dc.date.issued2021-09-23
dc.description.abstractThe purpose of this paper is to describe the protocol for the design, implementation, and evaluation of an animation- versus text-based computer tailoring game intervention aimed at preventing alcohol consumption and binge drinking (BD) in adolescents. A cluster-randomized controlled trial (CRCT) is carried out in students aged 14-19 enrolled in 24 high schools from Andalusia (Spain), which are randomized either to experimental (EC-1, EC-2) or waiting-list control conditions (CC). EC-1 receives an online intervention (Alerta Alcohol) with personalized health advice, using textual feedback and several gamification techniques. EC-2 receives an improved version (Alerta Alcohol 2.0) using animated videos and new gamification strategies. Both programs consist of nine sessions (seven taking place at high school and two at home): session 1 or baseline, sessions 2 and 3 that provide tailored advice based on the I-Change Model; sessions 4, 5, 7, and 8 are booster sessions, and sessions 6 and 9 are follow-up questionnaires at six and twelve months. The CC completes the baseline and the evaluation questionnaires. The primary outcome is BD within 30 days before post-test evaluations, and as secondary outcomes we assess other patterns of alcohol use. The findings should help the development of future alcohol drinking prevention interventions in adolescents.
dc.identifier.doi10.3390/ijerph18199978
dc.identifier.essn1660-4601
dc.identifier.pmcPMC8508351
dc.identifier.pmid34639280
dc.identifier.pubmedURLhttps://pmc.ncbi.nlm.nih.gov/articles/PMC8508351/pdf
dc.identifier.unpaywallURLhttps://www.mdpi.com/1660-4601/18/19/9978/pdf?version=1632376849
dc.identifier.urihttps://hdl.handle.net/10668/24694
dc.issue.number19
dc.journal.titleInternational journal of environmental research and public health
dc.journal.titleabbreviationInt J Environ Res Public Health
dc.language.isoen
dc.organizationEscuela Andaluza de Salud Pública
dc.organizationInstituto de Investigación Biosanitaria de Granada (ibs.GRANADA)
dc.organizationSAS - Hospital Universitario Virgen Macarena
dc.pubmedtypeClinical Trial Protocol
dc.pubmedtypeJournal Article
dc.pubmedtypeResearch Support, Non-U.S. Gov't
dc.rightsAttribution 4.0 International
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectadolescents
dc.subjectalcohol use
dc.subjectanimation
dc.subjectbinge drinking
dc.subjectcluster-randomized controlled trial
dc.subjectcomputer-tailoring
dc.subjectweb-based interventions
dc.subject.meshAdolescent
dc.subject.meshAlcohol Drinking
dc.subject.meshBinge Drinking
dc.subject.meshComputers
dc.subject.meshEthanol
dc.subject.meshHumans
dc.subject.meshRandomized Controlled Trials as Topic
dc.subject.meshText Messaging
dc.titleAn Animation- Versus Text-Based Computer-Tailored Game Intervention to Prevent Alcohol Consumption and Binge Drinking in Adolescents: Study Protocol.
dc.typeresearch article
dc.type.hasVersionVoR
dc.volume.number18

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