Effects of active video games on physical function in independent community-dwelling older adults: A systematic review and meta-analysis

dc.contributor.authorSuleiman-Martos, Nora
dc.contributor.authorGarcia-Lara, Ruben
dc.contributor.authorAlbendin-Garcia, Luis
dc.contributor.authorRomero-Bejar, Jose L.
dc.contributor.authorCanadas-De La Fuente, Guillermo A.
dc.contributor.authorMonsalve-Reyes, Carolina
dc.contributor.authorGomez-Urquiza, Jose L.
dc.contributor.authoraffiliation[Suleiman-Martos, Nora] Univ Granada, Nursing Dept, Granada, Spain
dc.contributor.authoraffiliation[Canadas-De La Fuente, Guillermo A.] Univ Granada, Nursing Dept, Granada, Spain
dc.contributor.authoraffiliation[Gomez-Urquiza, Jose L.] Univ Granada, Nursing Dept, Granada, Spain
dc.contributor.authoraffiliation[Garcia-Lara, Ruben] Andalusian Hlth Serv, Granada Northeast Hlth Management Area, Granada, Spain
dc.contributor.authoraffiliation[Albendin-Garcia, Luis] Andalusian Hlth Serv, Granada Metropolitano Hlth Dist, Granada, Spain
dc.contributor.authoraffiliation[Romero-Bejar, Jose L.] Univ Granada, Stat & Operat Res Dept, Avda Fuentenueva S-N, Granada 18071, Spain
dc.contributor.authoraffiliation[Monsalve-Reyes, Carolina] Catholic Univ Santisima Concepcion, Social Sci Dept, Concepcion, Chile
dc.date.accessioned2025-01-07T12:34:00Z
dc.date.available2025-01-07T12:34:00Z
dc.date.issued2021-12-21
dc.description.abstractAim To analyse the effects of active video games on physical function in independent community-dwelling older adults. Design Systematic review and meta-analysis of randomized controlled trials. Data sources The CINAHL, LILACS, Medline, Proquest and Scopus databases were consulted, with no restriction by year of publication. Review methods Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines were followed. The meta-analysis was performed using RevMan software. Results The analysis included 22 randomized controlled trials with a total of 1208 participants (all >= 55 years old). In our meta-analyses, the effects produced by playing the active video games (mean differences) were statistically significant for the variables Gait speed and Timed up-and-go. The differences between the control and experimental groups were not significant in the following tests: 6-minute walk, 30-second chair stand, balance (measured with the Berg Balance Scale), cadence, grip strength, knee extension strength, 8-Foot Up-and-Go or velocity. Conclusions Physical exercise from participation in active video games has beneficial effects on two clinical parameters (Gait speed and Timed up-and-go) in independent community-dwelling older adults. However, the effects on other parameters do not differ from those obtained with conventional exercise training. Therefore, the clinical significance of these benefits is limited. Impact Older adults usually perform little physical activity. In consequence, researchers have increasingly considered alternatives to traditional forms of exercise. One such is that provided by active video games, which can be a source of stimulation, encouraging adherence and motivation in exercise programmes. Our review shows that active video games can improve gait speed and mobility, but in other respects obtain no differences from conventional exercises. Further tailored randomized clinical trials should be undertaken with diverse populations of older adults to evaluate different physical function variables to determine the most appropriate training approach and its optimal design and duration.
dc.identifier.doi10.1111/jan.15138
dc.identifier.essn1365-2648
dc.identifier.issn0309-2402
dc.identifier.pmid34935178
dc.identifier.unpaywallURLhttps://digibug.ugr.es/bitstream/10481/72310/1/Journal%20of%20Advanced%20Nursing%20-%202021.pdf
dc.identifier.urihttps://hdl.handle.net/10668/24718
dc.identifier.wosID732509100001
dc.issue.number5
dc.journal.titleJournal of advanced nursing
dc.journal.titleabbreviationJ. adv. nurs.
dc.language.isoen
dc.organizationSAS - Servicios centrales
dc.page.number1228-1244
dc.publisherWiley
dc.rightsAttribution-NonCommercial 4.0 International
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.subjectageing
dc.subjectexergame
dc.subjecthealth game
dc.subjectnursing
dc.subjectolder adults
dc.subjectphysical function
dc.subjectQuality-of-life
dc.subjectMild cognitive impairment
dc.subjectWii fit
dc.subjectExercise intervention
dc.subjectPostural control
dc.subjectMuscle strength
dc.subjectElderly-people
dc.subjectBalance
dc.subjectExergame
dc.subjectOutcomes
dc.titleEffects of active video games on physical function in independent community-dwelling older adults: A systematic review and meta-analysis
dc.typereview
dc.type.hasVersionVoR
dc.volume.number78
dc.wostypeReview

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