Impact of compulsory participation of medical students in a multiuser online game to learn radiological anatomy and radiological signs within the virtual world Second Life
dc.contributor.author | Rudolphi-Solero, Teodoro | |
dc.contributor.author | Lorenzo-Alvarez, Rocio | |
dc.contributor.author | Ruiz-Gomez, Miguel J. | |
dc.contributor.author | Sendra-Portero, Francisco | |
dc.contributor.authoraffiliation | [Rudolphi-Solero, Teodoro] Hosp Univ Virgen de los Nieves, Dept Nucl Med, Granada, Spain | |
dc.contributor.authoraffiliation | [Lorenzo-Alvarez, Rocio] Hosp Serrania, Dept Emergency & Intens Care, Ronda, Spain | |
dc.contributor.authoraffiliation | [Ruiz-Gomez, Miguel J.] Univ Malaga, Dept Radiol & Phys Med, Malaga, Spain | |
dc.contributor.authoraffiliation | [Sendra-Portero, Francisco] Univ Malaga, Dept Radiol & Phys Med, Malaga, Spain | |
dc.contributor.funder | University of Malaga | |
dc.contributor.funder | University of Malaga / CBUA | |
dc.date.accessioned | 2025-01-07T14:26:44Z | |
dc.date.available | 2025-01-07T14:26:44Z | |
dc.date.issued | 2021-12-01 | |
dc.description.abstract | Competitive game-based learning within Second Life enables effective teaching of basic radiological anatomy and radiological signs to medical students, with good acceptance and results when students participate voluntarily, but unknown in a compulsory context. The objectives of this study were to reproduce a competitive online game based on self-guided presentations and multiple-choice tests in a mandatory format, to evaluate its development and student perceptions compared to a voluntary edition in 2015 (N = 90). In 2016 and 2017, respectively, 191 and 182 third-year medical students participated in the game as a mandatory course activity. The mean (+/- SD) score of the game was 74.7% (+/- 19.5%) in 2015, 71.2% (+/- 21.5%) in 2016, and 67.5% (+/- 21.5%) in 2017 (P | |
dc.identifier.doi | 10.1002/ase.2134 | |
dc.identifier.essn | 1935-9780 | |
dc.identifier.issn | 1935-9772 | |
dc.identifier.pmid | 34449983 | |
dc.identifier.unpaywallURL | https://riuma.uma.es/xmlui/bitstream/10630/24084/1/Anatomical%20Sciences%20Ed%20-%202021%20-%20Rudolphi%e2%80%90Solero%20-%20Impact%20of%20compulsory%20participation%20of%20medical%20students%20in%20a%20multiuser.pdf | |
dc.identifier.uri | https://hdl.handle.net/10668/26394 | |
dc.identifier.wosID | 728568200001 | |
dc.issue.number | 5 | |
dc.journal.title | Anatomical sciences education | |
dc.journal.titleabbreviation | Anat. sci. educ. | |
dc.language.iso | en | |
dc.organization | SAS - Hospital Universitario Virgen de las Nieves | |
dc.organization | SAS - Hospital de la Serranía | |
dc.page.number | 863-876 | |
dc.publisher | Wiley | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.accessRights | open access | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | education research | |
dc.subject | e-learning | |
dc.subject | computers | |
dc.subject | game-based learning | |
dc.subject | gross anatomy education | |
dc.subject | radiology education | |
dc.subject | medical education | |
dc.subject | undergraduate education | |
dc.subject | virtual worlds | |
dc.subject | Self-determination theory | |
dc.subject | Health-care | |
dc.subject | User acceptance | |
dc.subject | Serious games | |
dc.subject | Education | |
dc.subject | Motivation | |
dc.subject | Voluntary | |
dc.subject | Elements | |
dc.subject | Skills | |
dc.subject | Gamification | |
dc.title | Impact of compulsory participation of medical students in a multiuser online game to learn radiological anatomy and radiological signs within the virtual world Second Life | |
dc.type | research article | |
dc.type.hasVersion | VoR | |
dc.volume.number | 15 | |
dc.wostype | Article |