Impact of compulsory participation of medical students in a multiuser online game to learn radiological anatomy and radiological signs within the virtual world Second Life

dc.contributor.authorRudolphi-Solero, Teodoro
dc.contributor.authorLorenzo-Alvarez, Rocio
dc.contributor.authorRuiz-Gomez, Miguel J.
dc.contributor.authorSendra-Portero, Francisco
dc.contributor.authoraffiliation[Rudolphi-Solero, Teodoro] Hosp Univ Virgen de los Nieves, Dept Nucl Med, Granada, Spain
dc.contributor.authoraffiliation[Lorenzo-Alvarez, Rocio] Hosp Serrania, Dept Emergency & Intens Care, Ronda, Spain
dc.contributor.authoraffiliation[Ruiz-Gomez, Miguel J.] Univ Malaga, Dept Radiol & Phys Med, Malaga, Spain
dc.contributor.authoraffiliation[Sendra-Portero, Francisco] Univ Malaga, Dept Radiol & Phys Med, Malaga, Spain
dc.contributor.funderUniversity of Malaga
dc.contributor.funderUniversity of Malaga / CBUA
dc.date.accessioned2025-01-07T14:26:44Z
dc.date.available2025-01-07T14:26:44Z
dc.date.issued2021-12-01
dc.description.abstractCompetitive game-based learning within Second Life enables effective teaching of basic radiological anatomy and radiological signs to medical students, with good acceptance and results when students participate voluntarily, but unknown in a compulsory context. The objectives of this study were to reproduce a competitive online game based on self-guided presentations and multiple-choice tests in a mandatory format, to evaluate its development and student perceptions compared to a voluntary edition in 2015 (N = 90). In 2016 and 2017, respectively, 191 and 182 third-year medical students participated in the game as a mandatory course activity. The mean (+/- SD) score of the game was 74.7% (+/- 19.5%) in 2015, 71.2% (+/- 21.5%) in 2016, and 67.5% (+/- 21.5%) in 2017 (P
dc.identifier.doi10.1002/ase.2134
dc.identifier.essn1935-9780
dc.identifier.issn1935-9772
dc.identifier.pmid34449983
dc.identifier.unpaywallURLhttps://riuma.uma.es/xmlui/bitstream/10630/24084/1/Anatomical%20Sciences%20Ed%20-%202021%20-%20Rudolphi%e2%80%90Solero%20-%20Impact%20of%20compulsory%20participation%20of%20medical%20students%20in%20a%20multiuser.pdf
dc.identifier.urihttps://hdl.handle.net/10668/26394
dc.identifier.wosID728568200001
dc.issue.number5
dc.journal.titleAnatomical sciences education
dc.journal.titleabbreviationAnat. sci. educ.
dc.language.isoen
dc.organizationSAS - Hospital Universitario Virgen de las Nieves
dc.organizationSAS - Hospital de la Serranía
dc.page.number863-876
dc.publisherWiley
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjecteducation research
dc.subjecte-learning
dc.subjectcomputers
dc.subjectgame-based learning
dc.subjectgross anatomy education
dc.subjectradiology education
dc.subjectmedical education
dc.subjectundergraduate education
dc.subjectvirtual worlds
dc.subjectSelf-determination theory
dc.subjectHealth-care
dc.subjectUser acceptance
dc.subjectSerious games
dc.subjectEducation
dc.subjectMotivation
dc.subjectVoluntary
dc.subjectElements
dc.subjectSkills
dc.subjectGamification
dc.titleImpact of compulsory participation of medical students in a multiuser online game to learn radiological anatomy and radiological signs within the virtual world Second Life
dc.typeresearch article
dc.type.hasVersionVoR
dc.volume.number15
dc.wostypeArticle

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