Escape Room vs. Traditional Assessment in Physiotherapy Students' Anxiety, Stress and Gaming Experience: A Comparative Study.

dc.contributor.authorMolina-Torres, Guadalupe
dc.contributor.authorSandoval-Hernández, Irene
dc.contributor.authorRopero-Padilla, Carmen
dc.contributor.authorRodriguez-Arrastia, Miguel
dc.contributor.authorMartínez-Cal, Jesús
dc.contributor.authorGonzalez-Sanchez, Manuel
dc.date.accessioned2025-01-07T12:17:45Z
dc.date.available2025-01-07T12:17:45Z
dc.date.issued2021-12-03
dc.description.abstractEscape Rooms can serve multiple academic and educational purposes and can be used as part of the evaluation of a learning program. The aim of this study was to analyze the levels of anxiety and stress perceived in the evaluation using the Escape Room compared to the traditional evaluation, as well as to analyze the gaming experience. A comparative study was carried out in students of the Degree in Physiotherapy, with a total of 56 participants who underwent 2 evaluation processes. The variables analyzed were the State-Trait Anxiety Inventory, the Perceived Stress Questionnaire, and the Gaming Experience Scale. A comparative analysis was performed between the groups using the Mann Whitney U test and Student's T test. The levels of state-anxiety and trait-anxiety were higher in the traditional assessment group. Although no differences were found in the qualification obtained by the students, statistically significant differences were found between the two evaluation systems in terms of the overload factor, the energy factor, and the fear-anxiety factor of the perceived stress questionnaire. The Escape Room can be considered as an alternative to the traditional evaluation in Physiotherapy Degree students due to its lower levels of anxiety and perceived stress.
dc.identifier.doi10.3390/ijerph182312778
dc.identifier.essn1660-4601
dc.identifier.pmcPMC8657502
dc.identifier.pmid34886502
dc.identifier.pubmedURLhttps://pmc.ncbi.nlm.nih.gov/articles/PMC8657502/pdf
dc.identifier.unpaywallURLhttps://www.mdpi.com/1660-4601/18/23/12778/pdf?version=1638760086
dc.identifier.urihttps://hdl.handle.net/10668/24425
dc.issue.number23
dc.journal.titleInternational journal of environmental research and public health
dc.journal.titleabbreviationInt J Environ Res Public Health
dc.language.isoen
dc.organizationInstituto de Investigación Biomédica de Málaga - Plataforma Bionand (IBIMA)
dc.pubmedtypeJournal Article
dc.pubmedtypeResearch Support, Non-U.S. Gov't
dc.rightsAttribution 4.0 International
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectescape room
dc.subjectevaluation
dc.subjecthigher education
dc.subjectphysiotherapy
dc.subjectstudents
dc.subject.meshAnxiety
dc.subject.meshAnxiety Disorders
dc.subject.meshHumans
dc.subject.meshPhysical Therapy Modalities
dc.subject.meshStudents
dc.subject.meshVideo Games
dc.titleEscape Room vs. Traditional Assessment in Physiotherapy Students' Anxiety, Stress and Gaming Experience: A Comparative Study.
dc.typeresearch article
dc.type.hasVersionVoR
dc.volume.number18

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