Publication:
Effect of a game-based intervention on preoperative pain and anxiety in children: A systematic review and meta-analysis.

dc.contributor.authorSuleiman-Martos, Nora
dc.contributor.authorGarcía-Lara, Rubén A
dc.contributor.authorMembrive-Jiménez, María J
dc.contributor.authorPradas-Hernández, Laura
dc.contributor.authorRomero-Béjar, José L
dc.contributor.authorDominguez-Vías, Germán
dc.contributor.authorGómez-Urquiza, José L
dc.date.accessioned2023-05-03T13:29:20Z
dc.date.available2023-05-03T13:29:20Z
dc.date.issued2022-01-24
dc.description.abstractGames are increasingly being used as a means of alleviating pain and anxiety in paediatric patients, in the view that this form of distraction is effective, non-invasive and non-pharmacological. To determine whether a game-based intervention (via gamification or virtual reality) during the induction of anaesthesia reduces preoperative pain and anxiety in paediatric patients. A systematic review with meta-analysis of randomised controlled trials was performed in accordance with the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines and using RevMan software. The review was based on a search of the EMBASE, CINAHL, Medline, SciELO and Scopus databases, conducted in July 2021. No restriction was placed on the year of publication. 26 studies were found, with a total study population of 2525 children. Regarding pain reduction, no significant differences were reported. For anxiety during anaesthesia induction, however, a mean difference of -10.62 (95% CI -13.85, -7.39) on the Modified Yale Preoperative Anxiety Scale, in favour of game-based intervention, was recorded. Game-based interventions alleviate preoperative anxiety during the induction of anaesthesia in children. This innovative and pleasurable approach can be helpful in the care of paediatric surgical patients. In children, preoperative management is a challenging task for healthcare professionals, and game-based strategies could enhance results, improving patients' emotional health and boosting post-surgery recovery. Distractive games-based procedures should be considered for incorporation in the pre-surgery clinical workflow in order to optimise healthcare.
dc.identifier.doi10.1111/jocn.16227
dc.identifier.essn1365-2702
dc.identifier.pmcPMC9787560
dc.identifier.pmid35075716
dc.identifier.pubmedURLhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC9787560/pdf
dc.identifier.unpaywallURLhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC9787560
dc.identifier.urihttp://hdl.handle.net/10668/19991
dc.issue.number23-24
dc.journal.titleJournal of clinical nursing
dc.journal.titleabbreviationJ Clin Nurs
dc.language.isoen
dc.organizationHospital Universitario San Cecilio
dc.organizationHospital Universitario San Cecilio
dc.organizationServicio Andaluz de Salud-SAS
dc.organizationHospital Universitario San Cecilio
dc.organizationServicio Andaluz de Salud-SAS
dc.page.number3350-3367
dc.pubmedtypeMeta-Analysis
dc.pubmedtypeSystematic Review
dc.pubmedtypeJournal Article
dc.pubmedtypeReview
dc.rights.accessRightsopen access
dc.subjectanxiety
dc.subjectchildren
dc.subjectgame
dc.subjectpain
dc.subjectperioperative care
dc.subjectvirtual reality
dc.subject.meshHumans
dc.subject.meshChild
dc.subject.meshAnxiety
dc.subject.meshAnesthesia, General
dc.subject.meshAnxiety Disorders
dc.subject.meshEmotions
dc.subject.meshPain
dc.titleEffect of a game-based intervention on preoperative pain and anxiety in children: A systematic review and meta-analysis.
dc.typeresearch article
dc.type.hasVersionVoR
dc.volume.number31
dspace.entity.typePublication

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