Publication:
Effects of Non-Immersive Virtual Reality and Video Games on Walking Speed in Parkinson Disease: A Systematic Review and Meta-Analysis.

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Date

2022-11-08

Authors

Navarro-Lozano, Francisco
Kiper, Pawel
Carmona-Perez, Cristina
Rutkowski, Sebastian
Pinero-Pinto, Elena
Luque-Moreno, Carlos

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MDPI AG
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Abstract

People with Parkinson disease suffer from a loss of dopaminergic neurons, which are involved in walking speed. Currently, virtual reality (VR) has emerged as a useful tool for the rehabilitation of people with neurological diseases, optimizing results in balance and gait. This review aimed to evaluate the effectiveness of VR or video games (through face-to-face sessions and not telerehabilitation) in improving walking speed and other spatio-temporal parameters of gait, balance, and quality of life in patients with Parkinson disease. A bibliographic search was carried out in the MEDLINE, Web of Science, Scopus, and PEDro databases. This systematic review adhered to the PRISMA guideline statement and was registered in PROSPERO (CRD42020180836). From a total of 119 records, 5 studies met the inclusion criteria for qualitative analysis, of which 3 contributed to the meta-analysis; inconclusive findings were found on gait speed, balance, and quality of life after the use of non-immersive VR systems face-to-face. A greater number of studies are necessary, with a greater number of participants, to differentiate between those VR specific systems (specifically designed for rehabilitation) from commercial video games, including immersive systems, and obtain more conclusive evidence. Furthermore, it would be interesting to compare the administration of this treatment in person versus its administration via telerehabilitation, which will help plan treatment programs.

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MeSH Terms

Telerehabilitation
Walking Speed
Quality of Life
Parkinson Disease
Dopaminergic Neurons
MEDLINE
Gait
Virtual Reality
Video Games

DeCS Terms

Velocidad al caminar
Telerrehabilitación
Terapéutica
Enfermedad de Parkinson
Neuronas dopaminérgicas
Metaanálisis
Enfermedad
MEDLINE
Realidad virtual
Juegos de video

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Keywords

Parkinson disease, exergames, gait disorders, neurologic, quality of life, virtual reality

Citation

Navarro-Lozano F, Kiper P, Carmona-Pérez C, Rutkowski S, Pinero-Pinto E, Luque-Moreno C. Effects of Non-Immersive Virtual Reality and Video Games on Walking Speed in Parkinson Disease: A Systematic Review and Meta-Analysis. J Clin Med. 2022 Nov 8;11(22):6610.